public static void Main()
float lengthA=1.4f; float lengthB=98f; float lengthC=98.4f;
float calc = ((lengthA * lengthA) + (lengthB * lengthB) - (lengthC * lengthC)) / (2 * lengthA * lengthB);
float returnAngle = (float) Math.Acos(calc);
Console.WriteLine(returnAngle);