public static void Main()
Random rnd = new Random();
string [] players = new string [] {"Clay", "Micah", "Ryan"} ;
string [] maps = new string [] {"Shadows of Evil", "Der Eisendrache", "Zetsubou no Shima", "Gorod Krovi", "Revelations", "Origins", "Moon", "Ascension", "Shangri La"} ;
string [] playerBow = new string [3];
string [] playerStaff = new string [3];
int play = rnd.Next(0, 9);
string mapPlaying = maps[play];
Console.WriteLine("You guys should play {0} today!", maps[play]);
if (mapPlaying == "Der Eisendrache")
string[] bow = new string [] {"Fire Bow", "Wolf Bow", "Void Bow", "Lightning Bow"};
for (int i = 0; i < 3; i++) {
int bowType = rnd.Next(0,3);
playerBow[i] = bow[bowType];
} while (playerBow[i] == playerBow[i-1]);
playerBow[i] = bow[bowType];
} while (playerBow[i] == playerBow[i-1] || playerBow[i] == playerBow[i-2]);
playerBow[i] = bow[bowType];
Console.WriteLine("{0} has to use the {1}!", players[i], playerBow[i]);
if (mapPlaying == "Origins")
string[] staff = new string [] {"Fire Staff", "Wind Staff", "Ice Staff", "Lightning Staff"};
for (int i = 0; i < 3; i++) {
int staffType = rnd.Next(0,3);
staffType = rnd.Next(0,3);
playerStaff[i] = staff[staffType];
} while (playerStaff[i] == playerStaff[i-1]);
staffType = rnd.Next(0,3);
playerStaff[i] = staff[staffType];
} while (playerStaff[i] == playerStaff[i-1] || playerStaff[i] == playerStaff[i-2]);
playerStaff[i] = staff[staffType];
Console.WriteLine("{0} has to use the {1}!", players[i], playerStaff[i]);