public static void Main()
int Turn = Convert.ToInt32(0);
int Potion = Convert.ToInt32(5);
int EnemyLife = Convert.ToInt32(0);
Console.WriteLine("Hello player, what is your name");
Name = Console.ReadLine();
int PlayerHP = Convert.ToInt32(550);
int PlayerATT = Convert.ToInt32(55);
Console.WriteLine("Hello {0},your HP is {1}",Name,PlayerHP);
Console.WriteLine("Your attack power is {0}",PlayerATT);
int EnemyHP = Convert.ToInt32(200);
int EnemyATT = Convert.ToInt32(25);
Console.WriteLine("Your enemy HP is {1}",Name,EnemyHP);
Console.WriteLine("Your enemy attack power is {0}",EnemyATT);
Console.WriteLine("your HP is {0}",PlayerHP);
Console.WriteLine("enemy HP is {0}",EnemyHP);
Console.WriteLine("you attack the enemy with {0} attack points",PlayerATT);
Console.WriteLine("you been attacked from the enemy with {0} attack points",EnemyATT);
Console.WriteLine("your HP is now {0}",PlayerHP);
Console.WriteLine("the enemy HP is now {0}",EnemyHP);
Console.WriteLine("turn ended");
Console.WriteLine("{0} Turns",Turn);
Console.WriteLine("You have {0} points",EnemyLife);