using System;
public class GameObject
{
int gold;
bool hasPotion;
public void Start(){
Console.WriteLine("Program Start");
gold = 420;
if(gold>= 5){
gold = gold -69;
hasPotion = true;
Console.WriteLine("Potion Acquired");
}
Console.WriteLine("GOLD - " + gold);
Console.WriteLine("Potion " + hasPotion);
/////////////////////////////////////////////////////Dont Modify this for now!////////////////////////////////////////
public class UnityStandIn
public static void Main()
GameObject GM = new GameObject();
GM.Start();
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