using System.Collections;
using System.Collections.Generic;
public class TankEngine : MonoBehaviour
FMOD.Studio.EventInstance motor;
motor = FMODUnity.RuntimeManager.CreateInstance("event:/TankEngine");
FMODUnity.RuntimeManager.AttachInstanceToGameObject(motor, this.transform, GetComponent<Rigidbody>());
motor.setParameterByName("Distance", rpm);