using System;
using UnityEngine;
public class PlayerStats : MonoBehaviour
{
public int Money;
public int Intelligence;
public int Charisma;
public int Strength;
public int Endurance;
public int Health;
public int MaxHealth;
void SetMaxHealth()
MaxHealth = Endurance * 10;
Health = MaxHealth;
}
public void Damage(int dmg)
Health -= dmg;
if(Health <= 0)
Destroy(gameObject);
if(Health > MaxHealth)
//==================== START NEW SCRIPT ====================//
public class NPC : MonoBehaviour
public enum Gender
Male,
Female
public Gender gender;