using System.Collections.Generic;
public static void Main()
List<Player> players = new List<Player>();
Player playerOne = new Player();
playerOne.name = "Joshi";
Console.WriteLine("Player One is " + playerOne.name);
Console.WriteLine("They have a score of " + playerOne.score.ToString());
Console.WriteLine("They currently have " + playerOne.health.ToString() + " health");
Console.WriteLine("They currently have " + playerOne.lives.ToString() + " lives");
Player playerTwo = new Player();
playerTwo.name = "GolfWang";
Console.WriteLine("Player Two is " + playerTwo.name);
Console.WriteLine("They have a score of " + playerTwo.score.ToString());
Console.WriteLine("They currently have " + playerTwo.health.ToString() + " health");
Console.WriteLine("They currently have " + playerTwo.lives.ToString() + " lives");
Player playerThree = new Player();
playerThree.name = "Zer0";
playerThree.health = 100;
Console.WriteLine("Player Three is " + playerThree.name);
Console.WriteLine("They have a score of " + playerThree.score.ToString());
Console.WriteLine("They currently have " + playerThree.health.ToString() + " health");
Console.WriteLine("They currently have " + playerThree.lives.ToString() + " lives");
Player playerFour = new Player();
playerFour.name = "Link";
Console.WriteLine("Player Four is " + playerFour.name);
Console.WriteLine("They have a score of " + playerFour.score.ToString());
Console.WriteLine("They currently have " + playerFour.health.ToString() + " health");
Console.WriteLine("They currently have " + playerFour.lives.ToString() + " lives");
Player playerFive = new Player();
playerFive.name = "Zero Suit Samus";
Console.WriteLine("Player Five is " + playerFive.name);
Console.WriteLine("They have a score of " + playerFive.score.ToString());
Console.WriteLine("They currently have " + playerFive.health.ToString() + " health");
Console.WriteLine("They currently have " + playerFive.lives.ToString() + " lives");