using System;
namespace IERG3080_Assg1_Q1
{
class Program
public static void Main() { }
//control the turn of the game
void announceWinner() { } //announce the winner, and ask the player to restart the game or not
}
class Piece //for chess to move in here
string pieceType; //different chess type
int locationColumn, locationRow; //draw the map
bool isValidMove() { } //particular chess can only move on particular box
bool canTakeDown() { } //particular chess can only "eat" on other chess
class Game //have two players in this game, real guy vs computer
bool playerMove() { } //for player to move the chess
//return bool to show whether the player has ended the turn or not
bool computerMove() { } //for computer to move the chess
//return bool to show whether the computer has ended the turn or not