using System;
public class Program
{
public void Main()
string seed = "GodSeed";
int resultseed;
int num;
if (seed == "")
resultseed = UnityEngine.Random.Range(int.MinValue, int.MaxValue);
}
else if (int.TryParse(seed, out num))
resultseed = num;
else
resultseed = seed.GetHashCode();
Console.WriteLine(resultseed.ToString());