using System.Threading.Tasks.Dataflow;
using System.Threading.Tasks;
public static void Main()
M().GetAwaiter().GetResult();
await actor.Action.SendAsync(2);
await actor.Action.SendAsync(2);
await actor.Action.Completion;
Console.WriteLine($"\n State = {actor.State}");
public int State { get { return state; } }
this.state = this.state + x;
public ActionBlock<int> Action { get;}