static Random rd = new Random();
static int witnessedCorpseIndex;
static bool hasWitnessedCorpse = false;
static string subtitleUpdateLabel, gameOverCause;
public static void Main()
Console.WriteLine("Yandere sucks peen for living.");
hasWitnessedCorpse = true;
witnessedCorpseIndex = rd.Next(0, 9);
private static void GameOver()
switch (witnessedCorpseIndex)
Console.WriteLine(subtitleUpdateLabel + ", " + gameOverCause);
Console.WriteLine(subtitleUpdateLabel + ", " + gameOverCause);
Console.WriteLine(subtitleUpdateLabel + ", " + gameOverCause);
Console.WriteLine(subtitleUpdateLabel + ", " + gameOverCause);
Console.WriteLine(subtitleUpdateLabel + ", " + gameOverCause);
Console.WriteLine(subtitleUpdateLabel + ", " + gameOverCause);
Console.WriteLine(subtitleUpdateLabel + ", " + gameOverCause);
Console.WriteLine(subtitleUpdateLabel + ", " + gameOverCause);
Console.WriteLine(subtitleUpdateLabel + ", " + gameOverCause);
private static void ReactionCauseIndex(int x)
subtitleUpdateLabel = "Teacher Weapon Reaction";
gameOverCause = "Weapon";
subtitleUpdateLabel = "Teacher Blood Reaction";
subtitleUpdateLabel = "Teacher Insanity Reaction";
gameOverCause = "Insanity";
subtitleUpdateLabel = "Teacher Lewd Reaction";
subtitleUpdateLabel = "Teacher Trespassing Reaction";
gameOverCause = "Trespassing";