using System.Collections.Generic;
using UnityEngine.Events;
public Dictionary<int, B> Dict;
public Vector2Int Position;
Dict = new Dictionary<int, B>();
Dict = new Dictionary<int, B>();
public void DoSomething()
Dict.Add(2, new B(new Vector2Int(20, 30)));
public Vector2Int Position;
public void DoSomething()
public static A a = new A(new Vector2Int(20, 30));
public static B b = new B();
public static void on_ReloadFinished()
Console.WriteLine("Reload weapon finished was called, do your stuff here ");
public static void Main()
string json = JSON.ToNiceJSON(a);