static int playerDamage = 25;
static int playerHealth = 100;
static int enemyDamage = 24;
static int enemyHealth = 100;
public static string playerName;
public static void Main()
battleArena(playerName, enemyName);
private static string selectName()
Console.WriteLine("Type the username you would like to have");
playerName = Console.ReadLine();
Console.WriteLine("youre username is: " + playerName);
Console.WriteLine("Now choose a name for the Enemy");
enemyName = Console.ReadLine();
Console.WriteLine("The name of youre enemy now is: " + enemyName);
return playerName + enemyName;
private static void battleArena(string userName, string enemyName)
Console.WriteLine("In this battle " + userName + " is fighting against " + enemyName);
Console.WriteLine(userName + " Youre HP is " + playerHealth + " And " + enemyName + " has " + enemyHealth);
Console.WriteLine(enemyName + " gets to attack first");
Console.WriteLine(enemyName + " hit you for " + enemyDamage + " Youre HP now is " + (playerHealth - enemyDamage));
Console.WriteLine(userName + " You get to attack now");
Console.WriteLine(userName + " You hit " + enemyName + " for " + playerDamage);
Console.WriteLine(enemyName + " Now has " + (enemyHealth - playerDamage) + "HP left");