using System.Collections;
public class NewBehaviourScript: MonoBehaviour {
public float enginePower = 150.0f;
public float power = 0.0f;
public float brake = 0.0f;
public float steer = 0.0f;
public float maxSteer = 25.0f;
public WheelCollider Wheel_LF;
public WheelCollider Wheel_RF;
public WheelCollider Wheel_LR;
public WheelCollider Wheel_RR;
GetComponent<Rigidbody>().centerOfMass=new Vector3(0f,-0.5f,0.3f);
power=Input.GetAxis("Vertical") * enginePower * Time.deltaTime * 250.0f;
steer=Input.GetAxis("Horizontal") * maxSteer;
brake=Input.GetKey("space") ? GetComponent<Rigidbody>().mass * 0.1f: 0.0f;
Wheel_LF.steerAngle=steer;
Wheel_RF.steerAngle=steer;
Wheel_LF.brakeTorque=brake;
Wheel_RF.brakeTorque=brake;
Wheel_LR.brakeTorque=brake;
Wheel_RR.brakeTorque=brake;
Wheel_LR.motorTorque=0.0f;
Wheel_RR.motorTorque=0.0f;
Wheel_LR.motorTorque=power;
Wheel_RR.motorTorque=power;