using System.Collections;
using System.Collections.Generic;
public static void Main() {
Vector3 avoid = Vector3.zero;
Vector3 pos1 = new Vector3(1,4,2);
Vector3 pos2 = new Vector3(3,4,2);
avoid = avoid + (pos1 - pos2);
Vector3 newPos = pos1 + avoid;
Console.WriteLine("avoid = "+avoid);
Console.WriteLine("newPos = "+newPos);
Console.WriteLine("MyFunc");