using System;
public class Program
{
public static void Main()
Goblin Tod = new Goblin();
Tod.HitPoints =100;
Console.WriteLine(Tod.HitPoints);
}
public class Enemy
private int hitPoints =0;
public int HitPoints
get{return this.hitPoints;}
set{this.hitPoints = value;}
public class Goblin: Enemy
public Goblin()