Random rnd = new Random();
dicevalue = rnd.Next(1,101);
dicevalue = rnd.Next(1,13);
dicevalue = rnd.Next(1,11);
dicevalue = rnd.Next(1,9);
dicevalue = rnd.Next(1,7);
dicevalue = rnd.Next(1,5);
public int playerstatstr;
public int playerstatdex;
public int playerstatcon;
public int playerstatint;
public int playerstatwis;
public int playerstatcha;
public bool spellcast = false;
public class Heroclasses : Hero
public class Magic : Dice
public string magicschool;
public string spellrequirements;
public int spellfatiguelevel;
public int spellcastingtime;
public class DestructionSpells : Magic
magicschool = "Destruction";
spellrequirements = "Coal";
public class Miracles : Magic
magicschool = "Restoration";
spellrequirements = "White Cloth";
public class Summoning : Magic
public void SummonMinion()
spellname = "Summon Minion";
magicschool = "Summoning";
spellrequirements = "Effigy";
public class Weapons : Dice
public static void Main()
Console.WriteLine("Choose");