using System.Collections;
using System.Collections.Generic;
public class Mover : MonoBehaviour {
public float speed = 10f;
transform.position = transform.position + new Vector3(Time.deltaTime * speed, 0, 0);
transform.position = transform.position - new Vector3(Time.deltaTime * speed, 0, 0);
if (Input.GetKeyDown("space")) {
myRB = gameObject.AddComponent<Rigidbody>();
if (Input.GetKeyDown("t")) {
GameObject go1 = new GameObject();
go1.AddComponent<Rigidbody>();