using System.Collections.Generic;
public static void Main()
var lm = new LevelManager
lm.powers = new Dictionary<string,int>();
lm.powers.Add("Hadoken",15);
lm.powers.Add("Electricity",20);
lm.powers.Add("Rocket",25);
lm.powers.Add("Kick",20);
var json = Newtonsoft.Json.JsonConvert.SerializeObject(lm, Newtonsoft.Json.Formatting.Indented);
public class LevelManager
public float version { get; set; }
public int health { get; set; }
public Dictionary<string,int> powers { get; set; }