public static void Main()
int charMagicDamage = charSpellPower * 4 + (charLevel * charMagicPower * charSpellPower / 32);
string[] enemyNames = new string[5];
enemyNames[0] = "Slimer";
enemyNames[1] = "foot Soldier";
enemyNames[2] = " wasteland raiders";
enemyNames[4] = "storm trooper";
Random rand = new Random();
int randomMonster = rand.Next(0,4);
Console.WriteLine("You are about to fight a " + enemyNames[i] + ". You get first strike");
int[] monsterHP = new int[5];
int[] monsterMagicPower = new int[5];
monsterMagicPower[0] = 2;
monsterMagicPower[1] = 3;
monsterMagicPower[2] = 2;
monsterMagicPower[3] = 3;
monsterMagicPower[4] = 1;
int[] monsterSpellPower = new int[5];
monsterSpellPower[0] = 2;
monsterSpellPower[1] = 3;
monsterSpellPower[2] = 2;
monsterSpellPower[3] = 3;
monsterSpellPower[4] = 1;
int[] monsterLevel = new int[5];
int[] monsterVigor = new int[5];
int[] monsterBattlePower = new int[5];
monsterBattlePower[0] = 2;
monsterBattlePower[1] = 3;
monsterBattlePower[2] = 2;
monsterBattlePower[3] = 3;
monsterBattlePower[4] = 1;
int monsterMagicDamage = monsterSpellPower[i] * 4 + (monsterLevel[i] * (monsterMagicPower[i] *3 / 2) * monsterSpellPower[i] / 32);
int monsterPhysicalDamage = monsterLevel[i] * monsterLevel[i] * (monsterBattlePower[i] * 4 + monsterVigor[i]) / 256;
while (gameOver == false)
Console.WriteLine(enemyNames[i] + " has " + monsterHP[i] + "HP");
Console.WriteLine("You attack the " + enemyNames[i] + " for " + charMagicDamage + " damage.");
monsterHP[i] = (monsterHP[i]) - charMagicDamage;
Console.WriteLine(enemyNames[i] + " has " + monsterHP + "HP");
Console.WriteLine("You won homie");
Console.WriteLine("You have " + playerHP + "HP.");
Console.WriteLine(enemyNames[i] + "attacks you for " + monsterMagicDamage + " HP!");
playerHP = playerHP - monsterMagicDamage;
Console.WriteLine("You have " + playerHP + "HP remaining. Be careful.");
Console.WriteLine("You dead homie.");