// @nuget: Unity3D.SDK
// Ignore line above - required by DotNetFiddle
using System;
using UnityEngine;
public sealed class BadlyNamed : MonoBehaviour {
[SerializeField]
private int r;
protected void Awake() {
r = 42;
}
private void Start() {
// BUG: It doesn't move smoothly across the screen
transform.position = transform.position + new Vector3(r, 0f, 0f);