using System.Collections.Generic;
public static void Main()
Console.WriteLine("Welcome to your inventory!");
Console.WriteLine("What is in the weapons section of your inventory");
Console.WriteLine("list them off below");
List<string> weapons = new List<string>();
weapons.Add(Console.ReadLine());
weapons.Add(Console.ReadLine());
weapons.Add(Console.ReadLine());
Console.WriteLine(weapons[0]);
Console.WriteLine(weapons[1]);
Console.WriteLine(weapons[2]);
Console.WriteLine("There are to many items in this section what would you like to remove (spell it exactly)");
weapons.Remove(Console.ReadLine());
Console.WriteLine(weapons[0]);
Console.WriteLine(weapons[1]);
Console.WriteLine("What is in the aid section of your inventory");
Console.WriteLine("list them off below");
List<string> aid = new List<string>();
aid.Add(Console.ReadLine());
aid.Add(Console.ReadLine());
aid.Add(Console.ReadLine());
Console.WriteLine(aid[0]);
Console.WriteLine(aid[1]);
Console.WriteLine(aid[2]);
Console.WriteLine("There are too many items in this section. What would you like to remove (spell it exactly)");
aid.Remove(Console.ReadLine());
Console.WriteLine(aid[0]);
Console.WriteLine(aid[1]);
Console.WriteLine("Here is you inventory");
Console.WriteLine("WEAPONS");
Console.WriteLine(weapons[0]);
Console.WriteLine(weapons[1]);
Console.WriteLine("AID");
Console.WriteLine(aid[0]);
Console.WriteLine(aid[1]);