using System.Collections.Generic;
public static void Main()
Dictionary<int[], string> worldMap = new Dictionary<int[], string>();
for (int x = 0; x <= 10; x++)
for (int y = 0; y <= 10; y++)
int[] cords = new int[] { x, y };
worldMap.Add(cords, String.Format("empty{0}_{1}", x, y));
List<int[]> coords = worldMap.Keys.ToList();
Console.WriteLine(worldMap[coords[21]]);