using System.Collections;
public class GeneradordeZombies : MonoBehaviour
public int tiempoGeneracion = 2;
public int limiteZombies = 10;
pfZombie = Resources.Load<Zombie>("Zombie");
StartCoroutine(Corrutina());
private IEnumerator Corrutina()
yield return new WaitForSeconds(tiempoGeneracion);
float distancia = Vector3.Distance(GameManager.Jugador.transform.position, transform.position);
if (distancia > GameManager.distanciaOptimizacion) goto Reptir;
if (GameManager.zombiesActivos > limiteZombies) goto Reptir;
Instantiate(pfZombie, transform.position, transform.rotation);