public abstract void skilldamage();
public override void skilldamage (){
Console.WriteLine(this.GetType().Name + " skill:" + name);
Console.WriteLine(this.GetType().Name + " skilldamage is : " + damage);
public override void skilldamage(){
Console.WriteLine(this.GetType().Name + " skill:" + name);
Console.WriteLine(this.GetType().Name + " basicattackdamge is:" + damage);
public override void skilldamage(){
Console.WriteLine(this.GetType().Name + " skill:" + name);
Console.WriteLine(this.GetType().Name + " magic damage is:" + damage); }
public static void Main() {