static void Main(string[] args)
Vertex aVertex = inputVertex("a");
Vertex bVertex = inputVertex("b");
Vertex cVertex = inputVertex("c");
double perimeter = getDistanceValue(aVertex, bVertex) +
getDistanceValue(aVertex, cVertex) +
getDistanceValue(bVertex, cVertex);
Console.WriteLine($"Perimeter = {perimeter}");
private static Vertex inputVertex(String vertexName)
Console.WriteLine(vertexName);
Console.WriteLine($"Input x");
vertex.x = int.Parse(Console.ReadLine());
Console.WriteLine($"Input y");
vertex.y = int.Parse(Console.ReadLine());
private static double getDistanceValue(Vertex aVertex, Vertex bVertex)
return Math.Sqrt(Math.Pow(aVertex.x - bVertex.x, 2) + Math.Pow(aVertex.y - bVertex.y, 2));