Entity myEnemy = _entities[0];
Random rand = new Random();
while (foundEnemy == false)
index = rand.Next(0, _entities.Count);
if (_entities[index] is Enemy)
myEnemy = _entities[index];
var laserScripts = new List<IEntityScript>(1);
laserScripts.Add(new LaserScript());
_entities.Add(new Laser(this, laserScripts, myEnemy.X, myEnemy.Y,