public Transform GetActualRandomEnergySpawnPoint()
Transform outputSpawnPoint = null;
System.Random randomizer = new System.Random();
if (_energySpawns != null && _energySpawns.Count > 0)
var index = randomizer.Next(0, _energySpawns.Count);
outputSpawnPoint = _energySpawns.ElementAt(index);
if(outputSpawnPoint != null)
outputSpawnPoint.position = new Vector3(outputSpawnPoint.position.x, outputSpawnPoint.position.y, 5);