static List<InventoryObject> items = new List<InventoryObject>();
static void GenerateRandomItem(Vector2 pos)
static void DrawUpdateItems()
public abstract class InventoryObject
public abstract void Draw();
public abstract void Update();
public class SpeedUp : InventoryObject
public SpeedUp(int x, int y)
public override void Draw()
throw new NotImplementedException();
public override void Update()
throw new NotImplementedException();
public class HealthUp : InventoryObject
public HealthUp(int x, int y)
public override void Draw()
throw new NotImplementedException();
public override void Update()
throw new NotImplementedException();