using System.Collections.Generic;
using System.ComponentModel.Design;
public class RockPaperScissors {
public static void Main(string[] args) {
List<string> gameOptions = new List<string>();
gameOptions.Add("Paper");
gameOptions.Add("Scissors");
Console.WriteLine("Please select 1.Rock, 2.Paper, 3.Scissors, 4. Exit");
string playerChoice = Convert.ToString(Console.ReadLine());
int index = r.Next(gameOptions.Count);
string computerChoice = gameOptions[index];
while (playerChoice != "4") {
if (playerChoice == "1") {
if (computerChoice == "Rock")
Console.WriteLine("Draw");
else if (computerChoice == "Paper")
Console.WriteLine("Player loses");
else if (computerChoice == "Scissors")
Console.WriteLine("Player wins");
Console.Write("Player wins: " + playerWins + " Computer wins: " + computerWins + "\n");
Console.WriteLine("Please select 1.Rock, 2.Paper, 3.Scissors, 4. Exit\n");
string newPlayerChoice = Convert.ToString(Console.ReadLine());
playerChoice = newPlayerChoice;
index = r.Next(gameOptions.Count);
computerChoice = gameOptions[index];
else if (playerChoice == "2") {
if (computerChoice == "Rock")
Console.WriteLine("Player wins");
else if (computerChoice == "Paper")
Console.WriteLine("Draw");
else if (computerChoice == "Scissors")
Console.WriteLine("Player loses");
Console.Write("Player wins: " + playerWins + " Computer wins: " + computerWins + "\n");
Console.WriteLine("Please select 1.Rock, 2.Paper, 3.Scissors, 4. Exit\n");
string newPlayerChoice = Convert.ToString(Console.ReadLine());
playerChoice = newPlayerChoice;
index = r.Next(gameOptions.Count);
computerChoice = gameOptions[index];
else if (playerChoice == "3") {
if (computerChoice == "Rock")
Console.WriteLine("Player loses");
else if (computerChoice == "Paper")
Console.WriteLine("Player wins");
else if (computerChoice == "Scissors")
Console.WriteLine("Draw");
Console.Write("Player wins: " + playerWins + " Computer wins: " + computerWins + "\n");
Console.WriteLine("Please select 1.Rock, 2.Paper, 3.Scissors, 4. Exit\n");
string newPlayerChoice = Convert.ToString(Console.ReadLine());
playerChoice = newPlayerChoice;
index = r.Next(gameOptions.Count);
computerChoice = gameOptions[index];
else if (playerChoice == "4") {
System.Environment.Exit(1);