using System.Speech.Synthesis;
namespace madlibs_project
public static void Main(string[] args)
Console.Write("Give me an adjective: ");
string adj1 = Console.ReadLine();
Console.Write("Give me an animal: ");
string animal1 = Console.ReadLine();
Console.Write("Give me a name: ");
string name1 = Console.ReadLine();
Console.Write("Give me a -ing verb: ");
string ingVerb1 = Console.ReadLine();
Console.Write("Give me a place: ");
string place1 = Console.ReadLine();
Console.Write("Give me another name: ");
string name2 = Console.ReadLine();
Console.Write("Give me the meaning of life: ");
string theMeaningOfLife = Console.ReadLine();
var storyIntro = $"A(n) {adj1} {animal1} named {name1} was {ingVerb1} in a {place1}. Another {animal1} was also in the {place1}, so {name1} decided to talk to them:";
var line1 = $"{name1}: Hello, my name is {name1}. What's yours?";
var line2 = $"???: Hello, my name is {name2}.";
var line3 = $"{name1}: Hi, {name2}!";
var line4 = $"*awkward introvert silence, Jeopardy music plays in the background*";
var line5 = $"{name2}: So... Why are you {ingVerb1} in a {place1}?";
var line6 = $"{name1}: I don't know, why aren't you?";
var line7 = $"{name2}: Fair point.";
var line8 = $"*awkward introvert silence resumes, Jeopardy music plays in the background*";
var line9 = $"{name1}: So, what do you think is the meaning of life?";
var line10 = $"{name2}: *calmly* {theMeaningOfLife}.";
Console.WriteLine("SCENE ONE");
Console.WriteLine(storyIntro);
Console.WriteLine(line1);
Console.WriteLine(line2);
Console.WriteLine(line3);
Console.WriteLine(line4);
Console.WriteLine(line5);
Console.WriteLine(line6);
Console.WriteLine(line7);
Console.WriteLine(line8);
Console.WriteLine(line9);
Console.WriteLine(line10);
SpeechSynthesizer ss = new SpeechSynthesizer();