using System;
public class Program
{
public static void Main()
Console.WriteLine("Hello World");
}
internal class baseclase
protected static int p = 10;
internal static int i = 10;
protected internal static int pi = 10;
void m1()
p = 10;
i = 10;
pi = 10;
class A
void A1()
baseclase.i = 1;
baseclase.pi = 1;
// baseclase.p = 1; //protected not access
//public class B : baseclase
// {
// void b12()
// //baseclase.i = 100;
// p = 2; //private
// i = 2; // internal
// pi = 10; // protected internal
// }