private float SeverityInit=0.0f;
return this.SeverityInit;
Console.WriteLine(value);
this.SeverityInit = value;
public static void Main()
Console.WriteLine("Hello");
var harmony = new Harmony("test");
Class1 c1 = new Class1();
Console.WriteLine("{0}", c1.Severity);
[HarmonyPatch(typeof(Class1), "Severity", MethodType.Getter)]
static bool Prefix(Class1 __instance)
Console.WriteLine("GetPrefix");
static void Postfix(ref float __result)
Console.WriteLine("GetPostfix::{0}", __result);