using System;
public class Program
{
public static float NormalizeEulerAngle(float angle){
var normalized = angle % 360;
if(normalized < 0)
normalized += 360;
return normalized;
}
public static void Main()
for(float angle = -1000.5f; angle<1000; angle+=10)
Console.WriteLine(angle + " = " + NormalizeEulerAngle(angle));