public int GetDmgInHand(Board board)
foreach (Card card in board.Hand)
if (card.Type == Card.CType.WEAPON)
if (card.CurrentAtk >= iw)
if (card.IsCharge && board.MinionEnemy.Count(x => x.IsTaunt) == 0)
if (card.Template.Id == Card.Cards.CS2_105 && board.MinionEnemy.Count(x => x.IsTaunt) == 0)
if (card.Template.Id == Card.Cards.EX1_408)
if (board.HeroFriend.CurrentHealth < 12)
if (card.Template.Id == Card.Cards.CS2_029)
if (card.Template.Id == Card.Cards.CS2_024)
if (card.Template.Id == Card.Cards.BRM_013)
if (card.Template.Id == Card.Cards.EX1_539)
if (board.FriendClass == Card.CClass.HUNTER)
if (board.FriendClass == Card.CClass.MAGE)
if (board.WeaponFriend != null)
i += board.HeroFriend.CurrentAtk;