using System.Collections;
using System.Collections.Generic;
public class Paddles : MonoBehaviour
public float BottomLimit;
transform.position += Vector3.up * speed * Time.smoothDeltaTime;
if (transform.position.y > UpperLimit)
transform.position = new Vector3(transform.position.x, UpperLimit, transform.position.z);
if (Input.GetKey(downKey))
transform.position += Vector3.down * speed * Time.smoothDeltaTime;
if (transform.position.y < BottomLimit)
transform.position = new Vector3(transform.position.x, BottomLimit, transform.position.z);