using System.Collection.Generic;
using System.Threading.Task;
public static int topsize;
public static int bottomsize;
public static int sidesize;
public static int perimeter;
static void Main(string[] args)
Console.Write("Welcome to my rectangle maker!");
Console.Write("Please enter a length of the rectangle: ");
Global.topsize = int.Parse(Console.ReadLine());
Console.Write("Please enter a width of the rectangle: ");
Global.sidesize = int.Parse(Console.ReadLine());
Console.Write("Want another rectangle, please press enter. ");
int midway = (Global.topsize / 2) + 1;
for (int k = 1; k <= midway; k++ )
Console.Write(Global.topsize)
for (int i = 1; i <= topsize; i++ )
Console.BackgroundColor = ConsoleColor.Green;
Console.BackgroundColor = ConsoleColor.Red;
for (int i = 1; i <= 10; i++ )
int midway = (Global.sidesize / 2) + 1;
for (int i = 1; i <= Global.sidesize; i++ )
for (int n = 1; n <= Global.topsize; n++ )
Console.Write(" " + Global.sidesize);
Console.Write("The area of the rectangle with a length of " + Global.topsize);
Console.Write(" and the width of " + Global.sidesize);
Global.area = Global.topsize * Global.sidesize;
Console.Write(" is = " Global.area);
Global.perimeter = 2 * Global.topsize + 2 * Global.sidesize
Console.Write(" and the perimeter is = " + Global.perimeter);
for (int i = 1; i <= topsize; i++ )