using System.Collections.Generic;
public static void Main()
float? fixedResult = null;
result = floatA + floatB + floatC;
if(fixedResult.HasValue) fixedResult += floatA.HasValue ? floatA : 0;
else fixedResult = floatA;
Console.WriteLine($"Result: {result}");
Console.WriteLine($"Fixed Result: {fixedResult}");