Console.WriteLine("Welcome, press [ENTER]");
Game.Enviroment Scene = new Game.Enviroment();
Game.Player Player = new Game.Player();
while (GameStarted == true)
int FixedXPos = Player.XPos - 8;
int FixedYPos = Player.YPos - 7;
for (int i = 0 ; i != Scene.XandYfiles.Length ; i++)
Console.WriteLine(Scene.XandYfiles[i][0] + Scene.XandYfiles[i][1] + Scene.XandYfiles[i][2] + Scene.XandYfiles[i][3] + Scene.XandYfiles[i][4] + Scene.XandYfiles[i][5] + Scene.XandYfiles[i][6] + Scene.XandYfiles[i][7] + Scene.XandYfiles[i][8] + Scene.XandYfiles[i][9] + Scene.XandYfiles[i][10] + Scene.XandYfiles[i][11] + Scene.XandYfiles[i][12] + Scene.XandYfiles[i][13] + Scene.XandYfiles[i][14] + Scene.XandYfiles[i][14]);
Console.WriteLine("X:" + FixedXPos + " Y:" + FixedYPos);
Console.WriteLine("Write a, d ,w or s. Then, press [ENTER]");
public string[][] XandYfiles = new string[][]
new string[] {"🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩"},
new string[] {"🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩"},
new string[] {"🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩"},
new string[] {"🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩"},
new string[] {"🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩"},
new string[] {"🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩"},
new string[] {"🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩"},
new string[] {"🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩"},
new string[] {"🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩"},
new string[] {"🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩"},
new string[] {"🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩","🟩"},
Game.Enviroment Scene = new Game.Enviroment();
public string PlayerSkin = "😎";
public void PlayerInstance()
moveInput = Console.ReadLine();
Scene.XandYfiles[YPos][XPos] = "🟩";
if (moveInput == "d" && XPos != 14)
else if(moveInput == "a" && XPos != 0)
else if(moveInput == "w" && YPos != 0)
else if(moveInput == "s" && YPos != 12)
Scene.XandYfiles[YPos][XPos] = PlayerSkin;