using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour
{
//Load Scene
public void Play()
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
//Quit Game
public void Quit()
Application.Quit();
Debug.Log("Player Has Quit The Game");