using System;
public class Program
{
static string[] layers =
new string[] {"Default",
"TransparentFX",
"Ignore Raycast",
"3",
"Water",
"UI",
"6",
"7",
"PartList_Icons",
"Atmosphere",
"Scaled Scenery",
"UIDialog",
"UIVectors",
"UI_Mask",
"Screens",
"Local Scenery",
"kerbals",
"EVA",
"SkySphere",
"PhysicalObjects",
"Internal Space",
"Part Triggers",
"KerbalInstructors",
"AeroFXIgnore",
"MapFX",
"UIAdditonal",
"WheelCollidersIgnore",
"WheelColliders",
"TerrainColliders",
"DragRender",
"SurfaceFX",
"Vectors"};
public static void Main()
int mask = 32768;
for (int i = 0; i < 32; i++)
if ((mask & (1 << i)) != 0)
Console.WriteLine(layers[i]);
}