public static void Main()
Vector3 myVector = new Vector3(3.5, 0.7, 2);
Console.WriteLine(myVector);
public Vector3(double x, double y, double z)
public override string ToString()
return $"{x} | {y} | {z}";
public static class Extensions
public static void Floor(ref this Vector3 vector)
vector.x = Math.Floor(vector.x);
vector.y = Math.Floor(vector.y);
vector.z = Math.Floor(vector.z);