using System.Collections;
using System.Collections.Generic;
public class MoveTiro : MonoBehaviour
[SerializeField] public Rigidbody2D rb2d;
[SerializeField] public float velTiro;
[SerializeField] private float dano;
[SerializeField] private float tempoVida;
Destroy (gameObject, tempoVida);
private void OnTriggerEnter2D (Collider2D outro)
if(outro.CompareTag("Player"))
outro.GetComponent<PlayerController> ().RecebeDano (dano);