using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour {
public Question[] questions;
private static List<Question> remainingQuestions;
private Question currentQuestion;
private float timeBerweenQuestions = 1f;
if (remainingQuestions == null || remainingQuestions.Count == 0)
remainingQuestions == questions.ToList<Question>();
Debug.Log(currentQuestion.fat + "is" + currentQuestion.isTrue);
int randomQuestionIndex = Random.Range(0, remainingQuestions.Count);
currentQuestion = remainingQuestion[randomQuestionIndex];
factText.text = currentQuestion.fact;
IEnumerator TransitionToNext()
remainingQuestions.Remove(currentQuestion);
yield return new WaitForSeconds (timeBetweenQuestions);
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
public void UserSelectTrue ();
(if (currentQuestion.isTrue)
StartCoroutine(TransitionToNextQUestion());
public void UserSelectFalse ();
(if (!currentQuestion.isTrue)
StartCoroutine(TransitionToNextQUestion());