public static String blueCrap = " Blue Crap";
public static String rivendareBlade = " Rivandare Blade";
public static String mount = " GG MOUNT";
public static String greenCrap = " Green Crap";
public static String manaOrHealingPot = " Mana or healing potion";
public static String junk = " Junk and Blues";
public static float chance;
public static bool gotMount = false;
public static Random r = new Random();
public static int bossTries;
public static void Main()
Console.WriteLine("Boss try number " + bossTries);
string beforePoint = r.Next(0, 101).ToString();
string afterPoint = r.Next(0, 9).ToString();
string secondDP = r.Next(0, 9).ToString();
string combined = beforePoint + "." + afterPoint + secondDP;
float decimalNumber = float.Parse(combined);
if (chance > 15.01 && chance < 100.00)
Console.WriteLine("Your drop % this fight " + chance + " || You recieve" + junk);
if (chance > 3.00 && chance < 15.00)
Console.WriteLine("Your drop % this fight " + chance + " ||You recieve" + blueCrap);
if (chance > 0.19 && chance < 0.5)
Console.WriteLine("Your drop % this fight " + chance + " ||You recieve" + manaOrHealingPot);
if (chance > 0.15 && chance < 0.5)
Console.WriteLine("Your drop % this fight " + chance + " ||You recieve" + greenCrap);
if (chance > 0.01 && chance < 0.03)
Console.WriteLine("Your drop % this fight " + chance + " ||You recieve" + mount);
if (chance > 0.08 && chance < 0.2)
Console.WriteLine("Your drop % this fight " + chance + " ||You recieve" + rivendareBlade);
if (chance > 1.00 && chance < 3.01)
Console.WriteLine("Your drop % this fight " + chance + " ||You recieve" + rivendareBlade);
while (gotMount == false);