public class Coletaveis : MonoBehaviourPun
public GameObject itemPrefab;
public string PlayfabItemID;
void OnTriggerEnter2D(Collider2D col)
if(!col.GetComponent<PhotonView>().IsMine)
if(Inventario.instance.Itens.Count < Inventario.instance.QtdMaximaItens && col.CompareTag("Player"))
Inventario.instance.ItemColetado(PlayfabItemID,0);
photonView.RPC("RetiraItemCena",RpcTarget.All);
public void RetiraItemCena()
if(PhotonNetwork.IsMasterClient)
PhotonNetwork.Destroy(gameObject);