using System;
public class GameObject
{
int gold;
bool hasPotion;
public void Start(){
gold = 12;
Console.WriteLine("Program Start");
if(gold >= 5){
gold = gold -5;
hasPotion = true;
Console.WriteLine("You bought the potion!");
}
Console.WriteLine("Gold " + gold);
Console.WriteLine("Potion " + hasPotion);
/////////////////////////////////////////////////////Dont Modify this for now!////////////////////////////////////////
public class UnityStandIn
public static void Main()
GameObject GM = new GameObject();
GM.Start();
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////