private bool wallTR;
private bool wallTL;
private bool moving;
private int randomMove;
private void Update()
{
Random rand = new Random();
if (!moving)
moving = true;
randomMove = rand.Next(1,4);
}
if (rand == 1 && !pause)
Invoke("Pause", 1f);
rb.velocity.y = 0
else if (rand == 2 && !pause && !wallTR)
rb.velocity.x = 1;
else if (rand == 3 && !pause && !wallTL)
rb.velocity.x = -1;
private void Pause()
pause = false;