using System.Collections.Generic;
public static Player SwitchPlayers(Player currentPlayer, List<Player> players)
if (currentPlayer == players[0])
currentPlayer = players[1];
currentPlayer = players[0];
public static int GetScore(int die1, int die2)
public static void Main()
Dictionary<int, int> gameBoard = new Dictionary<int, int>()
{2, 38}, {7, 14}, {8, 31}, {15, 26}, {21, 42}, {28, 84}, {36, 44}, {51, 67}, {71, 91}, {78, 98}, {87, 94},
{16, 6}, {46, 25}, {49, 11}, {62, 19}, {64, 60}, {74, 53}, {89, 68}, {92, 88}, {95, 75}, {99, 80}, };
Player player1 = new Player();
Player player2 = new Player();
List<Player> Players = new List<Player>();
Player currentPlayer = Players[0];
currentPlayer.Score += GetScore(die1, die2);
Console.Write("Player {0}: {1}", currentPlayer.PlayerNumber, currentPlayer.Score);
currentPlayer = SwitchPlayers(currentPlayer, Players);