using System.Collections.Generic;
public static void Main()
Random rand = new Random();
Cities Pottsville = new Cities("Pottsville", 1, "Rocking Horse Charlie", "Yapping Lady", "Black Helmethair");
Cities StClair = new Cities("St. Clair", 2, "Drunken Reveler", "Old Racist", "Doris Chizmar");
Cities Minersville = new Cities("Minersville", 3, "Jim Boris", "Chatty Kathy", "Reckless Dimaggio's Driver");
Cities Shenandoah = new Cities("Shenandoah", 4, "Toothless Bleenie Eater", "Mexican Loudmouth", "Sidestreet Cruiser");
Cities MahanoyCity = new Cities("Mahanoy City", 5, "Red Light Charlie", "Retired Coal Cracker", "Creepy African American Boy");
Cities SchuylkillHaven = new Cities("Schuylkill Haven", 6, "Jungle Lunk", "D&D Drunkard", "Steve Cook");
Dictionary<int, Cities> cities = new Dictionary<int, Cities>();
cities.Add(1, Pottsville);
cities.Add(3, Minersville);
cities.Add(4, Shenandoah);
cities.Add(5, MahanoyCity);
cities.Add(6, SchuylkillHaven);
var gen = rand.Next(1, 3);
Console.WriteLine(cities[rand.Next(1, cities.Count + 1)].PersonOne);
Console.WriteLine(cities[rand.Next(1, cities.Count + 1)].PersonTwo);
Console.WriteLine(cities[rand.Next(1, cities.Count + 1)].PersonThree);
public string PersonThree
public Cities(string name, int id, string personOne, string personTwo, string personThree)
PersonThree = personThree;